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伝説のアーティファクト — 装備品

装備しているクリーチャーは+3/+0の修整を受ける。
装備しているクリーチャーが攻撃しているかぎり、それは先制攻撃を持ち、可能ならダーレクにブロックされなければならない。
伝説のクリーチャーに装備
装備
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only one Dalek is required to block the equipped creature. Other Dalek and non-Dalek creatures may also block that creature and are free to block other creatures or not block at all.
If each Dalek that could block the equipped creature is tapped or is affected by a spell or ability that says it can't block, then none of them block. If there's a cost associated with having each of those creatures block, its controller isn't forced to pay the cost, so they don't have to block in that case either.
The defending player, not the attacking player, chooses which Dalek blocks the equipped creature.
If one creature is somehow equipped with multiple Ace's Baseball Bats, that creature still requires only a single Dalek to block it.
Only one Dalek is required to block the equipped creature. Other Dalek and non-Dalek creatures may also block that creature and are free to block other creatures or not block at all.
If each Dalek that could block the equipped creature is tapped or is affected by a spell or ability that says it can't block, then none of them block. If there's a cost associated with having each of those creatures block, its controller isn't forced to pay the cost, so they don't have to block in that case either.
The defending player, not the attacking player, chooses which Dalek blocks the equipped creature.
If one creature is somehow equipped with multiple Ace's Baseball Bats, that creature still requires only a single Dalek to block it.
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