Círculo de confinamiento
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Círculo de confinamiento

Encantamiento

Cuando el Círculo de confinamiento entre al campo de batalla, exilia la criatura objetivo que controla un oponente con valor de maná de 3 o menos hasta que el Círculo de confinamiento deje el campo de batalla.
Siempre que un oponente lance un hechizo de Vampiro con el mismo nombre que una carta exiliada con el Círculo de confinamiento, ganas 2 vidas.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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