깜짝 놀라 깨기 // 계속되는 악몽
깜짝 놀라 깨기 // 계속되는 악몽 back
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깜짝 놀라 깨기 // 계속되는 악몽
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집중마법 // 생물 — 나이트메어

상대를 목표로 정한다. 그 상대는 자신의 서고 맨 위의 카드 열세 장을 자신의 무덤에 넣는다.
: 깜짝 놀라 깨기를 당신의 무덤에서 변신한 상태로 전장에 놓는다. 당신이 집중마법을 발동할 수 있는 시기에만 이 능력을 활성화할 수 있다. // 은폐 (이 생물은 더 높은 공격력을 가진 생물에게 방어될 수 없다.)
계속되는 악몽이 플레이어에게 전투피해를 입힐 때, 계속되는 악몽을 소유자의 손으로 되돌린다.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A sorcery can’t be put onto the battlefield and a permanent can’t transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
A sorcery can’t be put onto the battlefield and a permanent can’t transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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