Azorius-Justiziarin
Azorius-Justiziarin back
Clique pour retourner la carte
Azorius-Justiziarin

Kreatur — Mensch, Zauberer

Wenn die Azorius-Justiziarin ins Spiel kommt, inhaftiere bis zu zwei Kreaturen deiner Wahl, die deine Gegner kontrollieren. (Bis zu deinem nächsten Zug können diese Kreaturen nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The two creatures can be controlled by the same opponent or by different opponents.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
The two creatures can be controlled by the same opponent or by different opponents.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.05€

Réimpressions

Cartes liées

Liens
Les tags MCT