三盟統領
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三盟統領

生物~統領

飛行
每當三盟統領攻擊時,拘留至多兩個目標由對手操控的非地永久物。(直到你的下一個回合,這些永久物不能進行攻擊或阻擋,其起動式異能也不能起動。)

4/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
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