삼두정치의 집정관
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삼두정치의 집정관

생물 — 집정관

비행
삼두정치의 집정관이 공격할 때마다, 상대가 조종하는 지속물 중 대지가 아닌 지속물을 최대 두 개까지 목표로 정한다. 그 지속물들을 억류한다. (당신의 다음 턴이 될 때까지 그 지속물들은 공격하거나 방어할 수 없으며, 그 지속물들의 활성화능력은 활성화될 수 없다.)

4/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
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