Archonte du Triumvirat
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Archonte du Triumvirat

Créature : archonte

Vol
À chaque fois que l'Archonte du Triumvirat attaque, détenez jusqu'à deux permanents non-terrain ciblés que vos adversaires contrôlent. (Jusqu'à votre prochain tour, ces permanents ne peuvent ni attaquer ni bloquer et leurs capacités activées ne peuvent pas être activées.)

4/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
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