Дзюган Защищает Храм // Огарок Восходящей Звезды
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Чары — Сага // Чары Существо — Дракон Дух

(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний.)
I — Создайте одну фишку существа 1/1 зеленый Человек Монах со способностью «: добавьте ».
II — Положите один жетон +1/+1 на каждое из не более двух целевых существ.
III — Изгоните эту Сагу, затем верните ее на поле битвы трансформированной под вашим контролем. // Полет
Каждый раз, когда другое существо выходит на поле битвы под вашим контролем, вы можете заплатить . Когда вы это делаете, положите X жетонов +1/+1 на то существо.
Пока вы контролируете пять или больше измененных существ, Огарок Восходящей Звезды получает +5/+5 и Пробивной удар. (Снаряжение, Ауры под вашим контролем и жетоны являются изменениями.)

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
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