Rey de los perjuros
Criatura legendaria — Noble espíritu
Vuela.
Siempre que el Rey de los perjuros u otro Espíritu que controlas sea objetivo de un hechizo, sale de fase. (Trátalo a él y a cualquier objeto anexado a él como si no existiese hasta tu próximo turno.)
Siempre que el Rey de los perjuros u otro Espíritu que controlas entre en fase, crea una ficha de criatura Espíritu blanca 1/1 girada con la habilidad de volar.
Siempre que el Rey de los perjuros u otro Espíritu que controlas sea objetivo de un hechizo, sale de fase. (Trátalo a él y a cualquier objeto anexado a él como si no existiese hasta tu próximo turno.)
Siempre que el Rey de los perjuros u otro Espíritu que controlas entre en fase, crea una ficha de criatura Espíritu blanca 1/1 girada con la habilidad de volar.
3/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Rulings
If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Choices made for permanents as they entered the battlefield are remembered even after they phase in.
Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
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