L'Anello va a Sud

Stregoneria

L'Anello ti tenta. Poi rivela carte dalla cima del tuo grimorio finché non riveli X carte terra, dove X è il numero di creature leggendarie che controlli. Metti quelle carte terra sul campo di battaglia TAPpate e le altre in fondo al tuo grimorio in ordine casuale.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each time the Ring tempts you, you must choose a creature if you control one.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Each time the Ring tempts you, you must choose a creature if you control one.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
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2.25€

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