鲜血烈焰
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鲜血烈焰

结界

在回合结束时,若场上没有生物,则牺牲鲜血烈焰。
:鲜血烈焰对每个生物和牌手造成1点伤害。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each activation is considered a new damage effect. An activation can only be 1 point of damage.
Note that “until end of turn” effects wear off after “at the beginning of the end step” triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
Each activation is considered a new damage effect. An activation can only be 1 point of damage.
Note that “until end of turn” effects wear off after “at the beginning of the end step” triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
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