Zweifelhafte Herausforderung
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Zweifelhafte Herausforderung

Hexerei

Schaue dir die obersten zehn Karten deiner Bibliothek an, schicke davon bis zu zwei Kreaturenkarten ins Exil und mische dann deine Bibliothek. Ein Gegner deiner Wahl kann eine der ins Exil geschickten Karten bestimmen und sie unter seiner Kontrolle ins Spiel bringen. Bringe den Rest unter deiner Kontrolle ins Spiel.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You may choose to exile only one creature card. If you do, the target opponent chooses who gets the card.
The cards that you look at but don't exile never leave your library. They're shuffled along with the rest of your library.
In a multiplayer game, you must choose the target opponent before you look at your top ten cards and decide what to exile.
The creature cards you exile are face up. Your opponent can see them while deciding whether to take one and which to take.
You may choose to exile no creature cards, even if there are one or more among the top ten cards of your library.
You may choose to exile only one creature card. If you do, the target opponent chooses who gets the card.
The cards that you look at but don't exile never leave your library. They're shuffled along with the rest of your library.
In a multiplayer game, you must choose the target opponent before you look at your top ten cards and decide what to exile.
The creature cards you exile are face up. Your opponent can see them while deciding whether to take one and which to take.
You may choose to exile no creature cards, even if there are one or more among the top ten cards of your library.
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