Aplastamiento al azar
Aplastamiento al azar back
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Aplastamiento al azar

Encantamiento

Cuando el Aplastamiento al azar entre al campo de batalla, elige cuatro permanentes que no sean encantamiento que no controlas y pon un contador de puntería sobre cada uno de ellos.
Al comienzo de tu paso final, si dos o más permanentes que no controlas tienen un contador de puntería sobre ellos, destruye uno de esos permanentes al azar.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.
The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.
If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.
Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.
Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.
The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.
If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.
Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.
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