ウーナの黒近衛
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ウーナの黒近衛

クリーチャー — フェアリー・ならず者

飛行
あなたがコントロールする他の各ならず者・クリーチャーは、+1/+1カウンターが追加で1個置かれた状態で場に出る。
あなたがコントロールする+1/+1カウンターが置かれたいずれかのクリーチャーがいずれかのプレイヤーに戦闘ダメージを与えるたび、そのプレイヤーはカードを1枚捨てる。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a Rogue would normally enter the battlefield with a certain number of +1/+1 counters on it, it enters the battlefield with that many +1/+1 counters plus one on it instead. If a Rogue would normally enter the battlefield with no +1/+1 counters on it, it enters the battlefield with one +1/+1 counter on it instead.
The effects from more than one of these cards are cumulative. That is, if you have two Oona’s Blackguard on the battlefield, Rogue creatures you control enter the battlefield with two additional +1/+1 counters on them.
If Oona’s Blackguard enters the battlefield at the same time as another Rogue (due to Living End, for example), that creature doesn’t get a +1/+1 counter.
The creature gets the counter if it would enter the battlefield under your control. It doesn’t matter who owns the creature or what zone it enters the battlefield from (such as your opponent’s graveyard, for example).
If a Rogue would normally enter the battlefield with a certain number of +1/+1 counters on it, it enters the battlefield with that many +1/+1 counters plus one on it instead. If a Rogue would normally enter the battlefield with no +1/+1 counters on it, it enters the battlefield with one +1/+1 counter on it instead.
The effects from more than one of these cards are cumulative. That is, if you have two Oona’s Blackguard on the battlefield, Rogue creatures you control enter the battlefield with two additional +1/+1 counters on them.
If Oona’s Blackguard enters the battlefield at the same time as another Rogue (due to Living End, for example), that creature doesn’t get a +1/+1 counter.
The creature gets the counter if it would enter the battlefield under your control. It doesn’t matter who owns the creature or what zone it enters the battlefield from (such as your opponent’s graveyard, for example).
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