辛格氏吸血鬼

生物~吸血鬼

飞行(此生物只能被具飞行或延势异能的生物阻挡。)每当一个本回合中曾受到辛格氏吸血鬼伤害的生物死去时,在辛格氏吸血鬼上放置一个+1/+1指示物。

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
23.41€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie