Mezzogiorno di Fuoco
Mezzogiorno di Fuoco back
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Mezzogiorno di Fuoco

Incantesimo

Ogni giocatore non può lanciare più di una magia per turno.
, Sacrifica il Mezzogiorno di Fuoco: Infligge 5 danni a un qualsiasi bersaglio.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
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