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折れ刃のちし郎

伝説のクリーチャー — 蛇・侍

オーラや装備品のうち1つがあなたのコントロール下で戦場に出るたび、威迫を持つ赤の2/2のスピリット・クリーチャー・トークン1体を生成する。
あなたの終了ステップの開始時に、あなたがコントロールしていて改善されている各クリーチャーの上にそれぞれ+1/+1カウンター1個を置く。(装備品やあなたがコントロールしているオーラがついているかカウンターが置かれているクリーチャーは改善されている。)

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
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