Kriegsaxt aus Obsidian
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Kriegsaxt aus Obsidian

Stammes-Artefakt — Krieger, Ausrüstung

Die ausgerüstete Kreatur erhält +2/+1 und hat Eile.
Immer wenn eine Kriegerkreatur ins Spiel kommt, kannst du die Kriegsaxt aus Obsidian an sie anlegen.
Ausrüsten
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.
Each of these Equipment has a triggered ability that says “Whenever a [creature type] creature enters the battlefield, you may attach [this Equipment] to it.” This triggers whenever any creature of the specified creature type enters the battlefield, no matter who controls it. You may attach your Equipment to another player’s creature this way, even though you can’t do so with the equip ability.
Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.
Each of these Equipment has a triggered ability that says “Whenever a [creature type] creature enters the battlefield, you may attach [this Equipment] to it.” This triggers whenever any creature of the specified creature type enters the battlefield, no matter who controls it. You may attach your Equipment to another player’s creature this way, even though you can’t do so with the equip ability.
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