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Verzauberungskreatur — Geist

Göttergabe (Falls du diese Karte für ihre Göttergabe-Kosten wirkst, ist sie ein Aura-Zauberspruch und verzaubert eine Kreatur. Die Aura wird wieder zu einer Kreatur, falls sie nicht angelegt ist.)
Seelenwandlung 1 (Wenn dieses Permanent aus dem Spiel auf einen Friedhof gelegt wird, erzeuge einen 1/1 weißen und schwarzen Geist-Kreaturenspielstein mit Flugfähigkeit.)
Die verzauberte Kreatur erhält +1/+1 und hat Seelenwandlung 1.

1/1
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Indebted Spirit is put into a graveyard from the battlefield while it's an Aura, its afterlife ability will still trigger.
If a bestowed Indebted Spirit and the creature it's attached to are put into a graveyard from the battlefield at the same time, each of their afterlife abilities will trigger.
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its  abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
If Indebted Spirit is put into a graveyard from the battlefield while it's an Aura, its afterlife ability will still trigger.
If a bestowed Indebted Spirit and the creature it's attached to are put into a graveyard from the battlefield at the same time, each of their afterlife abilities will trigger.
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its  abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
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