Ária de Chamas
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Ária de Chamas

Encantamento

Quando Ária de Chamas entra no campo de batalha, cada oponente ganha 10 pontos de vida.
Toda vez que você conjurar uma mágica instantânea ou um feitiço, coloque um marcador de verso em Ária de Chamas. Em seguida, ela causa ao jogador ou planeswalker alvo uma quantidade de pontos de dano igual ao número de marcadores de verso.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
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