Ral, Vice-rei Izzet
Planeswalker Lendário — Ral
+1: Olhe os dois cards do topo do seu grimório. Coloque um deles na sua mão e o outro em seu cemitério.
−3: Ral, Vice-rei Izzet, causa à criatura alvo dano igual ao número total de cards de mágica instantânea ou feitiço que você possui no exílio e em seu cemitério.
−8: Você recebe um emblema com "Toda vez que você conjura uma mágica instantânea ou um feitiço, este emblema causa 4 pontos de dano a qualquer alvo e você compra dois cards".
−3: Ral, Vice-rei Izzet, causa à criatura alvo dano igual ao número total de cards de mágica instantânea ou feitiço que você possui no exílio e em seu cemitério.
−8: Você recebe um emblema com "Toda vez que você conjura uma mágica instantânea ou um feitiço, este emblema causa 4 pontos de dano a qualquer alvo e você compra dois cards".
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
Rulings
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
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