Ral, Viceré Izzet
Planeswalker Leggendario — Ral
+1: Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra nel tuo cimitero.
-3: Ral, Viceré Izzet infligge a una creatura bersaglio danno pari al numero totale di carte istantaneo e stregoneria che possiedi in esilio e nel tuo cimitero.
-8: Ottieni un emblema con "Ogniqualvolta lanci una magia istantaneo o stregoneria, questo emblema infligge 4 danni a un qualsiasi bersaglio e tu peschi due carte".
-3: Ral, Viceré Izzet infligge a una creatura bersaglio danno pari al numero totale di carte istantaneo e stregoneria che possiedi in esilio e nel tuo cimitero.
-8: Ottieni un emblema con "Ogniqualvolta lanci una magia istantaneo o stregoneria, questo emblema infligge 4 danni a un qualsiasi bersaglio e tu peschi due carte".
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
Rulings
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
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