Colosso de Aço Nefasto
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Colosso de Aço Nefasto

Criatura Artefato — Golem

Atropelar, infectar
Colosso de Aço Nefasto é indestrutível.
Se Colosso de Aço Nefasto seria colocado num cemitério vindo de qualquer lugar, em vez disso, revele-o e embaralhe-o no grimório de seu dono.

11/11
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
A player who has ten or more poison counters loses the game. This is a state-based action.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
A player who has ten or more poison counters loses the game. This is a state-based action.
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