Ligne ley de vitalité
Enchantement
Si la Ligne ley de vitalité est dans votre main de départ, vous pouvez l'avoir sur le champ de bataille au début de la partie.
Les créatures que vous contrôlez gagnent +0/+1.
À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous pouvez gagner 1 point de vie.
Les créatures que vous contrôlez gagnent +0/+1.
À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, vous pouvez gagner 1 point de vie.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Leyline of Vitality and a creature enter the battlefield under your control at the same time, Leyline of Vitality’s third ability will trigger.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans and “scryed” if applicable. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans and “scryed” if applicable. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Rulings
If Leyline of Vitality and a creature enter the battlefield under your control at the same time, Leyline of Vitality’s third ability will trigger.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans and “scryed” if applicable. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans and “scryed” if applicable. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
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