그림자창

전설적 마법물체 — 장비

장착된 생물은 +1/+1을 받고 돌진 및 생명연결을 가진다.
: 상대가 조종하는 지속물들은 턴종료까지 방호와 무적을 잃는다.
장착
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a permanent enters the battlefield under an opponent’s control with hexproof or indestructible after Shadowspear’s second ability resolves, it won’t lose that ability unless you activate Shadowspear’s second ability again. The same is true if an opponent’s permanent gains indestructible or hexproof after Shadowspear’s second ability resolves.
You can activate Shadowspear’s second ability whether or not it’s equipped to a creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear’s second ability resolves during that turn.
If a permanent enters the battlefield under an opponent’s control with hexproof or indestructible after Shadowspear’s second ability resolves, it won’t lose that ability unless you activate Shadowspear’s second ability again. The same is true if an opponent’s permanent gains indestructible or hexproof after Shadowspear’s second ability resolves.
You can activate Shadowspear’s second ability whether or not it’s equipped to a creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear’s second ability resolves during that turn.
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