시험을 거친 사무트
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시험을 거친 사무트

플레인즈워커 — 사무트

+1: 생물을 최대 한 개까지 목표로 정한다. 그 생물은 턴종료까지 이단공격을 얻는다.
−2: 생물 및/또는 플레이어 한 개나 두 개를 목표로 정한다. 시험을 거친 사무트는 그 목표에게 당신이 배분한 대로 피해 2점을 입힌다.
−7: 당신의 서고에서 생물 및/또는 플레인즈워커 카드를 최대 두 장까지 찾아 전장에 놓은 후 당신의 서고를 섞는다.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
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