Cucciolo Pungente
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Cucciolo Pungente

Creatura — Elementale

Il Cucciolo Pungente entra in gioco con quattro segnalini -1/-1.
: Una creatura bersaglio non può bloccare il Cucciolo Pungente in questo turno.
Ogniqualvolta giochi una magia blu, rimuovi un segnalino -1/-1 dal Cucciolo Pungente.
Ogniqualvolta giochi una magia rossa, rimuovi un segnalino -1/-1 dal Cucciolo Pungente.

6/6
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
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