Flucht in die Wildnis
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Flucht in die Wildnis

Hexerei

Schicke die obersten fünf Karten deiner Bibliothek ins Exil. Du kannst Karten, die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen.
Du darfst in diesem Zug ein zusätzliches Land spielen.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you don't play a card exiled this way, it remains in exile.
The additional land that you play doesn't have to be from among the exiled cards.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play a card exiled this way, it remains in exile.
The additional land that you play doesn't have to be from among the exiled cards.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
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