Bannfeuer
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Bannfeuer

Hexerei

Das Bannfeuer fügt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu.
Falls X 5 oder mehr beträgt, kann das Bannfeuer nicht von Zaubersprüchen oder Fähigkeiten neutralisiert werden, und der Schaden kann nicht verhindert werden.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To determine whether it can be countered and its damage can be prevented, Banefire checks the number you chose for X, not the amount of mana you actually spent or the amount of damage it will actually deal.
If its target is illegal by the time Banefire tries to resolve, the spell isn’t countered, but it doesn’t resolve. The target won’t be dealt damage.
Banefire can be targeted by spells that try to counter it regardless of what the value of X is. If X is 5 or more, those spells will still resolve, but the part of their effect that would counter Banefire won’t do anything. Any other effects those spells have will work as normal.
To determine whether it can be countered and its damage can be prevented, Banefire checks the number you chose for X, not the amount of mana you actually spent or the amount of damage it will actually deal.
If its target is illegal by the time Banefire tries to resolve, the spell isn’t countered, but it doesn’t resolve. The target won’t be dealt damage.
Banefire can be targeted by spells that try to counter it regardless of what the value of X is. If X is 5 or more, those spells will still resolve, but the part of their effect that would counter Banefire won’t do anything. Any other effects those spells have will work as normal.
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