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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don’t choose a sorcery card when Quicken resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a sorcery card, even if you cast that sorcery at a time you normally could.
If you cast multiple Quickens on the same turn, they’ll all apply to the very next sorcery spell you cast.
After Quicken resolves, you can Suspend a sorcery in your hand any time you can cast an instant. As soon as you actually cast a sorcery, you lose this capability.
Casting a copy of a sorcery card won’t “use up” Quicken’s effect because the copy isn’t a card.
You don’t choose a sorcery card when Quicken resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a sorcery card, even if you cast that sorcery at a time you normally could.
If you cast multiple Quickens on the same turn, they’ll all apply to the very next sorcery spell you cast.
After Quicken resolves, you can Suspend a sorcery in your hand any time you can cast an instant. As soon as you actually cast a sorcery, you lose this capability.
Casting a copy of a sorcery card won’t “use up” Quicken’s effect because the copy isn’t a card.
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