Magistrato Azorius
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Magistrato Azorius

Creatura — Mago Umano

Quando il Magistrato Azorius entra nel campo di battaglia, trattieni fino a due creature bersaglio controllate dai tuoi avversari. (Fino al tuo prossimo turno, quelle creature non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.)

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The two creatures can be controlled by the same opponent or by different opponents.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
The two creatures can be controlled by the same opponent or by different opponents.
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
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