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Ezuri, Garra do Progresso

Criatura Lendária — Phyrexiano Elfo Guerreiro

Toda vez que uma criatura com poder igual ou inferior a 2 entra no campo de batalha sob seu controle, você recebe um marcador de experiência.
No início do combate no seu turno, coloque X marcadores +1/+1 em outra criatura alvo que você controla, sendo X o número de marcadores de experiência que você tem.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
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