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A Arquimandrita

Criatura Lendária — Humano Conselheiro

No início de sua manutenção, você ganha X pontos de vida, sendo X o número de cards em sua mão menos 4.
Toda vez que você ganha pontos de vida, cada Conselheiro, Artesão e Monge que você controla ganha vigilância e recebe +X/+0 até o final do turno, sendo X a quantidade de pontos de vida que você ganhou.
Vire três Conselheiros, Artesãos e/ou Monges desvirados que você controla: Compre um card.

0/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
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0.09€

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