栄光の神バントゥ
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栄光の神バントゥ

伝説のクリーチャー — 神

威迫、破壊不能
このターンにクリーチャーがあなたのコントロール下で死亡していないかぎり、栄光の神バントゥでは攻撃したりブロックしたりできない。
, 他のクリーチャー1体を生け贄に捧げる:占術1を行う。各対戦相手はそれぞれ1点のライフを失い、あなたは1点のライフを得る。

4/6
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In a Two-Headed Giant game, Bontu’s activated ability causes the opposing team to lose 2 life and you gain 1 life.
All attackers are chosen at once. You can’t attack with one, sacrifice it to satisfy Bontu’s combat restriction, and then attack with Bontu.
Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, it satisfies Bontu’s combat restriction.
The creature that died doesn’t have to still be in its owner’s graveyard to satisfy Bontu’s combat restriction.
In a Two-Headed Giant game, Bontu’s activated ability causes the opposing team to lose 2 life and you gain 1 life.
All attackers are chosen at once. You can’t attack with one, sacrifice it to satisfy Bontu’s combat restriction, and then attack with Bontu.
Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, it satisfies Bontu’s combat restriction.
The creature that died doesn’t have to still be in its owner’s graveyard to satisfy Bontu’s combat restriction.
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