All Suns' Dawn
All Suns' Dawn back
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All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

All Suns’ Dawn can have from zero to five targets, one for each color.
You choose the color each target must be when you choose it as a target, so if the card you targeted as a blue card is red when All Suns’ Dawn resolves, the card is an illegal target, even if the spell doesn’t target another red card.
You can target two blue-and-white multicolored cards by choosing one as the blue card and one as the white card.
All Suns’ Dawn can have from zero to five targets, one for each color.
You choose the color each target must be when you choose it as a target, so if the card you targeted as a blue card is red when All Suns’ Dawn resolves, the card is an illegal target, even if the spell doesn’t target another red card.
You can target two blue-and-white multicolored cards by choosing one as the blue card and one as the white card.
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