Lockruf der Sirenen
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Lockruf der Sirenen

Spontanzauber

Sämtliche Kreaturen des Gegners, die angreifen können, müssen angreifen. Alle Kreaturen, die es nicht tun und keine Mauern sind, werden am Ende des Spielzuges vernichtet. Dieser Spontanzauber kann nur gespielt werden, wenn der Gegner am Zug ist, und nur vor seiner Angriffsphase. Kreaturen, die während dieser Runde heraufbeschworen wurden, bleiben vom Lockruf der Sirenen verschont.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The creature is destroyed if it does not attack because it simply can’t do so legally.
It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.
This will destroy creatures that weren’t able to attack because they had been previously tapped.
If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.
The creature is destroyed if it does not attack because it simply can’t do so legally.
It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.
This will destroy creatures that weren’t able to attack because they had been previously tapped.
If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.
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